[TAS] Doom: Eternal III - Map 10 UV-Max in 5:30 by Andy Olivera

Channel:
Subscribers:
2,910
Published on ● Video Link: https://www.youtube.com/watch?v=8PKZSK1wGLA



Doom Eternal
Game:
Duration: 5:43
64 views
3


Author: Andy Olivera
Email: andyo@surewest.net

Comments:

This level has several features that make it less than ideal for speedrunning. To start with, there're a number of small hallways, most with ninety degree turns in them. This becomes a big deal when trying to navigate the level quickly. Making those sharp turns
without running into walls is tricky and requires a significant reduction in speed.

Another issue involves the teleporter and end room secrets. Route planning is complicated because there's really no efficient way to collect them. Since the teleporter puts you near the exit, the fastest route would seem to be to kill everything before entering it.
However, there's the issue of a lone Revenant in the hallway bypassed by the teleporter. Regardless of Whether you kill him before or after you teleport, you have to go a little out of your way to do it.

The other problems are monster-related. To begin, there's the four Chaingunners in the castle towers. While they are undoubtedly good sniper positions for covering the bridge and moat, the alcoves are too high, making them hard to hit from the ground. And even if they weren't, you have to traverse almost the entire moat to get an angle on all of them.
The only other option is killing them from specific points later in the level. The angles are still awkward, but at least you can see them. I made a small mistake by forgetting one of them at the designated point and am forced to make a slight detour later. Of course, this would've been necessary, anyway, as one of the Cacodemons wandered into the same area.

That brings us to the other problems. When speedrunning, those Cacodemons in the moat have to be left for later, as they're too far away for either the Chaingun or SSG and it takes some time for them to approach. There's one problem: distance. Large areas (this is Eternal, after all) can slow you down since your primary weapon is the SSG. You're given a few dozen rockets, but there're over two hundred monsters, so you have to use them carefully. I initially thought using them at the end after all the monsters have
teleported to the main area would be most efficient, but I wound up using most of them for long range attacks and a few quick kills.

There's one final problem: wandering Cacodemons. I'm referring, of course, to the ones in the moat. Since killing them immediately isn't an option, you just have to pray they wind up near the points where you exit the castle. Fortunately, in this demo, they mostly did. Thanks to two that decided to patrol the castle perimeter I lost maybe ten seconds, but that's not much in this case.

Anyhow, one more Eternal level in the can. I'm pretty happy with it, except for the above Cacodemon issues. There being many tight passages, I got to do some pretty slick moves on a couple occasions. The most memorable are on the way back from the Blue Key (I kill the Imp and do a 180, ending with carefully squeezing by some monsters) and the very end of the demo (hitting the switch, traveling backwards down the hall, hitting another switch, then entering the last teleporter).

Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 10 - Crimson Tide, by Kathy & David Bruni
Category: UV Max
Exe: DooM Replay Editor

Time: 5:30

https://www.dsdarchive.com/files/demos/eternal/1104/et10x530.zip







Tags:
tas
doom
speedrun
uv-max
uv-speed
eternal
eternal doom
eternal 3
eternal iii
tool-assisted



Other Statistics

Doom Eternal Statistics For Dimon12321

There are 3,650 views in 33 videos for Doom Eternal. His channel currently has around 3 hours worth of content for Doom Eternal, or 3.93% of the total watchable video on Dimon12321's YouTube channel.