[TAS] Plutonia 2 D2All UV Speed in 11:53 by Akse
Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Generally everything is left as-is with the goal to accurately represent the material as it appears in the archive, however in the case of this upload the full text file is too large for the video description and has been edited during the upload process to fit. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
----------
** .Txt File **
----------
Map 01 - Comeback
Dew: " What a start, grabbing the yellow from the stairs is next to impossible. I curse Guiddqd just for discovering it's possibility :) IMO the hardest trick of the run." You are kidding, right ?
Map 02 - Jungle Spirits
Fucking crowd at the end is a bit annoying.
Map 03 - Skull Island
Little co-op from an imp with those closing bars. 11sec may be possible with better luck. I didn't have it.
Map 04 - Filth
A very cool bar glide. Also a good map for sr50 jumps.
Map 05 - Flooded Chapel
Easy one, also optimal.
Map 06 - Collider Complex
Isn't optimal. You must grab the bfg and a couple of plasma batteries. I have tried to grab as little as possible.
Map 07 - Enemy Caught
The BFG is "must have" for this one and the RL will be useful for the next one.
Map 08 - Harmany
Better start + the RL + better AV co-op = -1sec, but mostly the RL.
Map 09 - Wormhole Zone
Nothing special. I've decided to grab supercharge for some extra HP.
Map 10 - Cosmodrome
I like this one and also I like the starship idea. Good help from AV holding the door for me after BK pick up, but the bad thing is that with opened door there isn't enough time for tomato to get the fuck out from the window.. 2nd AV was very useful too.
Map 11 - Arch-Violence
Better optimization. Bar glide instead of AV jump to get into YK area. The ending was a bit difficult so I've decided not to summon additional AVs.
Map 12 - Imprisoned
Actually I wasn't sure if it possible to pick up BK and exit the room before the door will be closed. Passing through the hall after the BK door with no damage and without losing speed was pretty tough.
Map 13 - Hard Facility
AV was really lazy this time.
Map 14 - Charon Eclipse
-14sec was unexpected. Also I like how I passed and pushed the button between two hell knights.
Map 15 - Where Hate Runs Red
Hard as hell and I'm pretty sure 6sec are impossible without AV slide right in to the exit. The funny part is that after an hour of trying I finally managed to get 6.97sec. I was happy and then... I accidently deleted it. Thank gods, it took only 20 min second time.
Map 16 - Predatorium
Even harder than previous one. Perfect AV taming, low HP condition, no BFG, wild hit-scanners on your ass and particularly brazen arachnatron right in front of the door. Impossible to improve.
Map 17 - Nuclear Horror
Wall run did a good job with that pork battalion. Btw, my favourite bar glide of the whole run (map 4 is my second favourite).
Map 18 - Buckets of Blood
I'm wondering why did dew skipped the "orange bar glide".
Map 19 - Hecknology
It's optimal and looks perfect.
Map 20 - Lurking Fear
In the first attempt I didn't know about BK linedef skip. Hardcore with tons of enemies as the result. Watch map20old.lmp (-warp 20).Map 21 - Assassin
I'm satisfied with this one. -5sec is more than enough.
Map 22 - Locus Perditus
Whoa, what an awesome AV jump! Oh, and I like the bridge massacre.
Map 23 - Aztecorum
The first hour on this map was insane: AV operates too early, AV operates too late, AV starting to burn me from blind spot, bones shoots me in the face, hell knight blok my way, not enough room to speed up, FUCKING CHAINSAW... After about 1hr15min the progress is zero. On the next day after eating some painkillers I did this map in 40min. Strange map.
Map 25 - Black Ice
Took about 20 min, easy one. It's reminded me map 29 from Scythe.
Map 26 - Plutopia
The hardest? I don't think so. The longest? Definitely. I've fucked up with linedef skip, but still managed to pass the columns, so it's ok. Also no need to kill the cyber after YK pick up.
Map 27 - Red Hot
Awesome double glide. YK is too far away to grab it while gliding unfortunatly.
Map 28 - The BloodwallImpossible to grab YK with KG trick from the front side. Also a very nice AV taming.
4 jan 2012
----------
** Viddump & Upload Details **
----------
IWAD: Final Doom: The Plutonia Experiment
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
----------
** Links **
----------
PWAD Link: https://dsdarchive.com/files/wads/plutonia/2283/pl2.zip
Demo File Link: https://dsdarchive.com/files/demos/pl2/19117/p2allx1153.zip