[TAS] Pokemon Conquest in 1:10:02.01 (any% no passwords)

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Published on ● Video Link: https://www.youtube.com/watch?v=M6Fvq1OPmX4



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Duration: 1:12:35
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Actually managed to complete a TAS of this unlike my last attempt six months ago, despite once again encountering a (smaller) amount of conflicts with routing in TAS vs RTA. Self-admittedly rushed near the end, contemplating if I should submit to TASVideos.

Pokemon Conquest is a tactical RPG crossover with the Nobunaga's Ambition series, released for the Nintendo DS in 2012. The primary fights are played out in a grid-based system, similar to another certain game series, with the standard Pokemon rules of type effectiveness, damage rolls, and crits (among other things) thrown in to shake things up. Outside of battle, you're tasked with overseeing your ever-growing army of kingdoms, defending from invaders, finding other warlords to recruit, and so on.

Naturally, a TAS of this game throws the expected balance out the window with practically guaranteed crits, AI manipulation, and making counterintuitive plays to save some more turns.

TAS Notes

- General Routing
The overarching route to the speedrun involves building up an army with the best Pokemon while minimizing unnecessary recruits. The Player's Eevee and Oichi's Jigglypuff are mandatory members, and the remaining four slots change throughout the run. In terms of permanent recruits, Rikyuu's Darumaka is recruited just after the Ignis fight, as it and its evolution are very powerful. Yoshihiro's Gurdurr is a strong midgame unit that hard counters Cragspur and assists in many others. Masatoyo's Drilbur (And Excadril later on) sees small but crucial usage in areas like Dragnor. Lastly, Kenshin's Gallade is chosen over Shingen's Rhyperior for being a much more consistent damage dealer and utility in his Warrior Skill. Temporary recruits include Motoharu's Pansage (Hard counters Fontaine, good early-game unit in other kingdoms) and Takamoto's Sewaddle (Used to press a switch and do some shopping without needing to advance a month)

- The Beginning
The Date and Time was adjusted so that Rikyuu could be encountered without needing to advance any extra months (As another Warrior with a Charmander also has a chance to spawn in). Evidently, this date also caused a travelling merchant to stop by far into the run, so a better date would need to be found that doesn't have that.

- Aurora
The tutorial fight. You can skip the Pokemon intro animations by mashing. It varies whether it's faster to move a unit by pressing on the D-Pad or by touching the intended square with the touchscreen, depending on lag.

- Wild Fight 1
The locations these Pokemon spawn in alongside their energy levels can be modified by waiting before the battle starts. I wait a turn to lure them in, and then finish both of them with Eevee with the help of a crit and Eevee's Celebrate ability (Allows an extra movement if an enemy is defeated)

- Wild Fight 2
Goes to the waterfall location instead of the grasslands like RTA because the enemy spawn locations allow a double kill without needing Top Speed to reach them (Which wastes time)

- Ignis
Warlord and Warrior energy changes once every three months. Change ranges from -1 to +1, and total energy ranges from -2 to +2. I prioritize getting energy increases on my own army before trying to additionally manipulate energy decreases on the enemy. In the fight itself, I bait Hideyoshi's Chimchar into moving near me, and finish him off in one turn. I then get Jigglypuff to take out a Tepig, and have Eevee finish off the Bidoof.

- Rikyuu Recruit
Energy and spawn location behaves identically to Wild Pokemon. Darumaka needs to be at -1 in order for a crit Tackle to kill, and time is spent waiting before the fight so Top Speed again doesn't need to be used.

- Greenleaf
Enemy movement is manipulated so that I don't get attacked once in the whole fight. Saves a bunch of time over RTA due to dialogue and other things being skipped. It was a coincidence that Pansage was at +2 (Couldn't visibly manipulate it), but it works out since it's recruited.

- Fontaine
Pansage solos.

- Violight
Takamoto is used to buy five Power Wristbands (Increases attack by 50%), betrayed, and then left in Fontaine as the rest of the gang goes to Violight (Saves 3.5 seconds from not needing to advance a month). Eevee, Pansage, and Darumaka get them equipped. RTA recruits Starly here, but it was found to be about a minute slower in TAS. Standard business of enemy manips, crits, and positioning.

(to be continued in another comment)
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