[TAS] SNES Super Metroid "game end glitch" by Sniq in 06:42.54
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/3768M.html. TAS originally published on 2018-08-18.
Super Metroid made waves upon its release in 1994 for having a large continuous world open for nearly completely unguided exploration and a vast assortment of movement- and power-enhancing item upgrades hidden throughout.
Having transcended the need for all of that collection and exploration, Sniq immediately goes out of bounds to manipulate stray RAM data and force the ending sequence directly—within just a couple minutes from landing on the planet. As a result, no items are ever collected.
The improvement over the previous run in this category comes from a more optimal ACE setup. See the author's submission notes (http://tasvideos.org/6063S.html) for more information.
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At present, TASVideosChannel has 928,094 views spread across 53 videos for Super Metroid, accounting for over 1 day of watchable video on his channel. This is 1.49% of the total watchable video for Super Metroid on TASVideosChannel's YouTube channel.