[TAS] SSBB - Boss Battles Intense Difficulty in 2:10.55 (7.13s IGT)

[TAS] SSBB - Boss Battles Intense Difficulty in 2:10.55 (7.13s IGT)

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Published on ● Video Link: https://www.youtube.com/watch?v=P1a3_Y38FhA



Duration: 3:08
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In which Peach gangs up on all the bosses and makes extremely quick work of them.

This is meant to obsolete マジあり's TAS made over three years ago, both through IGT and real-time, thanks to my own advancements in RNG bruteforcing ability. The general strat for all the bosses is identical: Use Peach, pull a Stitch Face turnip, and repeatedly Z-Drop it over and over to deal massive damage. Roughly ten seconds were saved in real-time, through manipulating all the RNG during the downtime between bosses instead of waiting in the Rest Area. 0.63s were saved in IGT, described through each individual boss as follows:

Rayquaza: Saved 0.14s due to fighting him in the first set of rounds instead of the second, which makes him have slightly less health.
Ridley: Saves 0.01s thanks to a slightly earlier Turnip throw, which leads to a slightly earlier grab and so on.
Petey: Loses 0.02s due to the game's own IGT tracking; I defeat him before the time's had a chance to rise, Petey *literally explodes* due to his health dropping to 0, and yet the timer still goes up during the slo-mo part. This doesn't happen for any other boss, so I'm very confused as to why it happens here.
Duon: Loses 0.01s for reasons I don't understand, as I performed all the necessary actions at the exact same time as the old TAS.
Porky: Saves 0.16s due to fighting him in the second set of rounds instead of the third, which makes him have slightly less health.
Meta Ridley: Saves 0.37s thanks to his attack startup being slightly later, which allows me to more efficiently Z-Drop the Stitch and finish him off much earlier.
Crazy Hand: Loses 0.02s due to fighting him in the third set of rounds instead of the first, which makes him have slightly more health.
Master Hand: Loses 0.04s due to acting later than the old TAS, preventing me from Z-Dropping as early as I could.
Tabuu: Saves 0.01s due to a very slightly better Z-Drop at one point; everything else is the same.

With everything said, I believe the time could get as low as a 7.04 assuming all the small timelosses from those respective bosses get reduced to 0, but I'm not sure how feasible many of those actually are. This would absolutely require even more exact RNG bruteforcing than what I currently have available (To the point where bruteforcing isn't enough; I need to know *what* each individual number actually does), but I'm still satisfied with the current result.
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