[TAS] The Plutonia Experiment D2All UV Speed in 11:55 by 38_ViTa_38 & ClumsyDoomer

Subscribers:
96
Published on ● Video Link: https://www.youtube.com/watch?v=UYunygHO6yo



Game:
Final Doom (1996)
Duration: 13:06
80 views
1


Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Generally everything is left as-is with the goal to accurately represent the material as it appears in the archive, however in the case of this upload the full text file is too large for the video description and has been edited during the upload process to fit. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

The date is not specified in the .txt file, so the creation date of the demo file is given here. This is generally accurate, though there are rare instances where this is incorrect.
Demo created (dd/mm/yyyy): 23/01/2017
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** .Txt File **
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________________***Description***________________
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Building makes sense. Finally I can relax and do my homework.
Thanks to 38_Vita_38 for assistance (and direct partaking - MAP01 was done by him).
The end (maps 27-30) may look sloppy because I was exhausted.

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__________________***Comments***_________________
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Map01: Vita made this, thanks to him.
Map02: No improvement here, what a shame.
Map03: That (double) line skip trick worked really nicely.
Map04: Building makes sense.
Map05: Awww yissss, 18s. Building makes sense.
Map06: The route here is a bit different.
Map07: That damage manipulation was a huge adversity.
Map08:
Map09: a fancy line skip here this time. Yes, it's actually faster than the default route.
Map10:
Map11: Better wallruns here this time.
Map12: Here's the trick that was suggested by one of tasvideos.org fellows. I didn't need those heaps of health this time, so please enjoy
Map13: Building makes sense. Thanks to 38_Vita_38 for pointing out that I should polish the beginning a bit in order to get 10s
Map14: Awesome rocket jump that saves 8 seconds.
Map15:
Map16: LOL. A RJ in the end in order to shave a second of IGT (or 0.06 of RT).
Map17:
Map18:
Map19:
Map20: 33s was a problem.
Map21:
Map22: It's not possible to catch that lift.
Map23: Another bitchy map.
Map24: This one has turned my ass into a pile of ash.
Map25:
Map26:
Map27: My ass was still a pile of ash at the time I got there, so I didn't want to try to get 40s.
Map28: 69 seconds. :ok_hand:
Map29:
Map30: I hate IOS.

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_____________***Other information***_____________
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Exe: | PrBoom-Plus 2.5.1.4test + XDRE 2.20
Author: | Vladislav "ClumsyDoomer" Baymurzin, 38_ViTa_38
E-mail: | baymurzin2011@yandex.ru
Youtube: | http://youtube.com/user/5doomer (Vita: https://www.youtube.com/channel/UCDTi_RRMEduPf5hp7aXS8Nw)

P.S.: I don't check my email frequently. If you really want to contact me, write me a PM at Doomworld.com.
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** Viddump & Upload Details **
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IWAD: Final Doom: The Plutonia Experiment
Source Port: DSDA-Doom 0.24.3
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: No
Use Extended HUD: Yes
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** Links **
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Demo File Link: https://dsdarchive.com/files/demos/plutonia/39432/plallx1155.zip




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