[TAS] Ultimate Doom E3M1-E3M7 No Monsters in 2:36 by alps

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Published on ● Video Link: https://www.youtube.com/watch?v=UtuCTYWWObk



Doom
Game:
Doom (1993)
Category:
Let's Play
Duration: 2:59
5 views
2


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Demo created (YYYY/MM/DD): 2020-10-06
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** .Txt File **
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Author: alps
Date: maps 1-2 done on sep 19 2020, maps 3-7 done on 5-6 oct 2020
Type: Tool assisted speedrun
Built with: XDRE 2.20 (1-2), XDRE 2.21 (3-7) (-complevel 3)
Building time: 21 hours, 44 minutes
Category: No Monsters

Timetable

E3M1: 14.51 (-0:00)
E3M2: 11.51 (-0:00)
E3M3: 18.91 (-0:00)
E3M4: 28.97 (-0:01)
E3M5: 20.34 (-0:00)
E3M6: 21.86 (-0:00)
E3M7: 44.97 (-0:01)
E3M8: (not done, impossible to complete in -nomonsters)

Total time saved to ep3-xo238: 2 seconds

Map comments
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E3M1 (Hell Keep)

None.

E3M2 (Slough of Despair)

only better executed, i think i may've went a different route though, didn't compare. 11.94 was shit so i improved it

E3M3 (Pandemonium)

2 tics saved to previous run, wallrun at start and stuff saved time. door boost at end was also better but that didn't save
anything to old run

E3M4 (House of Pain)

blows your mind how you can save a whole second from a straight path doesn't it? i suppose door boosts and wallruns save a
lot of time like vita suggested inb4 with my tvr01xo1297 when he beat it by 2 whole seconds. death exit could be faster but
i don't care, it would still be 28 so yeah.

E3M5 (Unholy Cathedral)

this map is pure shit, i did door boost on first door differently so that it gave me more momentum towards second door.
teleporter trick decided to not cause pain this time around and i didn't even bump to the wall when i did it so plus or not
i have no idea. applied more door boosts + tele pillar boost in blue key room. i still couldn't shave a second, probably
way above my skill, and would also require the persistence of a person's insanity i suppose.

E3M6 (Mt. Erebus)

i decided to take akse and clumsydoomer's route to exit area, and hey, that route was shit because it was slower, i left it
in for a demonstration.

E3M7 (Gate to Limbo)

i hate this map, more specifically when it throws you in a tight ass corridor with no room to manuever, in my first time
building ep3 nomo (2:40) i litterally put a strafe59 tic because that corridor had blown my brains off and that run became
invalid due to that. thankfully i now check for 59 values because i dont want to repeat that mistake again. otherwise i
was expecting 45 but i dont understand how i even took off a second, door boost really helps there at exit door though. it
wouldn't be 44 without that.

E3M8 (Dis)

None.

Final note: The previous run lacks all kinds of effort, it was rushed, don't watch that shit movie. Stay safe in these
coronavirus times. P.S. TASing is good way to kill time.
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** Viddump & Upload Details **
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IWAD: The Ultimate Doom
Source Port: DSDA-Doom 0.26.2
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/wads/doom
Demo File Link: https://dsdarchive.com/files/demos/doom/49971/d1e3-236xo.zip







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