[TAS] Wario Land: Super Mario Land 3 Any% in 29:24:77 by Greenalink 1/2
Here is my first published TAS run of Wario Land - Super Mario Land 3. Since it's been uploaded on a couple of channels I decided to make my upload unique by adding annotations that you won't find anywhere else.
Clearing the course with 0 coins enables Wario to leave the Coin total room 120 frames earlier
Rice Beach
Course 1: Most of the work here was done by Blu Blu for his really good and entertaining attempt in course 1. The second room was done by me.
Course 2: The first half before the jet power up was done by Blublu, but the rest was done by me.
Course 3: This course was fully done by me (and onwards to the end of the run).
Course 4: This is where my run shows new notable material. If you watched the cancelled 100% WIP, I didn't perform the hyper climb until Course 30 when I found out the trick. I saved 24 frames but I lost 1 frame due to bad luck. Fortunately the 8-frame rule loads up 1 less frame, recovering the lost.
Course 5: In the small tunnel room with 2 flashing spike orbs. I found out that you can defeat them with a Giant Coin. Saving a whooping 72 frames.
During the boss battle. I managed to hit the boss for the second time 4 frames earlier compared to my cancelled WIP. You also get to see that the Giant coins can't be thrown off the screen. However, if you throw a Giant coin and then pick up a regular coin. You'll be able to throw another Giant coin. I took advantage by trying to collect the coins first to end the bonus game sooner and releasing all of the coins I've collected.
Mt. Teapot
Course 7 & 8: Nothing too spectacular, viewers may remember this from my cancelled 100% WIP.
Course 9: A slight change in one of the rooms thanks to the hyper climb trick.
Course 10: Skipped by using a bug.
Course 11: Not using the star actually saves time.
Course 12: Pretty short course, the bottom route in the second room could have been used but it will require a different route in the first room so that I will have 20 coins in the third room.
Course 13: I had to sacrifice a frame when destroying a set of blocks to prevent a coin spawning. Luckily it wasn't enough to make me lose 8 frames overall due to frame ruling. After the boss battle I ended the coin event at the earliest possible frame.
Courses 14 -- 19 are from Sherbet Land, a hidden world you'll only see in a 100% run. It's unlocked by finding the secret exit on Course 8.
Stove Canyon
Course 20: During the latter half of the course, the hyper climb trick had a few issues against the first spearman. Wario cannot take out a Giant coin when he is 'standing' on the ladder. So the solution looks sloppy but is unfortunately the fastest way to get through at the time. The next spearman wasn't a problem since I had a Giant coin to take him out and with the sprite overload happening at the same time, I managed to remove the last spearman instantly.
Course 21: Skipped
Course 22: Very similar to the 100% cancelled WIP
Course 23: Skipped
Course 25: A pretty tough route, I have a feeling it is improvable but it's very awkward at the same time. If I had 8 coins at around "375 remaining" I will have problems dealing with one of the spearmen. The boss does look like (Luck wise) it is improvable but I really had a very tough time to manipulate him to attack sooner than the run is shown on here but it never happened. It reminds me of RNGing where the seed gives him a sets of spots where the boss either uses his tongue or his nose and the (random) actions forces him to use a move at this certain spot. I manipulated him using his nose attack at the exact same spot despite using a different set of random actions.
Having 25 coins during the boss battle made it harder for the coin celebration event. I did throw away 2 giant coins before the event but to finish the event pretty fast I had to pick up 25 small coins and 3 giant coins (giving a total of 60).
I drop to the ground without Jet Diving because I didn't have enough time to throw 6 giant coins in a very short time. Although it's probably improvable it's nice to see a complicated strat being cleared with 000 coins.
S.S. Teacup
Course 26: It's short only because there is a long, secret path that leads to the treasure.
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