Tatsunoko VS Capcom: Cross Generation of Heroes (Arcade) - Gold Lightan 1CC Hardest
1 credit clear of Tatsunoko VS Capcom: Cross Generation of Heroes (Arcade) that has recently been made playable on a custom Dolphin build. Played on November 25th 2024.
Max difficulty 8/8, other settings set to default (dip switches shown at the start).
No save states, no macros, no turbofire
My PC can't properly handle ubershaders for this game/Dolphin version. Tried to cache them, but it didn't work hence a lot of slowdown on the final boss.
I try to not oversaturate my list of 1CC clears with tons of fighting games, but when I do 1CC of fighters, it's usually one of the following:
1. fighting games designed as single player games with no VS mode (example: Yie Ar Kung-Fu, Monster Maulers)
2. fighting games with greater emphasis on VS CPU play than on a competitive 1v1 format (example: Hippodrome, Red Earth)
3. exceptionally bad fighting games (SF The Movie, Survival Arts...)
4. if I find the fighting game exceptionally good or if I play said game in a competitive setting (SF Alphas, Ninja Masters)
With this game it's number 4, but of course I seriously play only the update/semi-sequel Ultimate All-Stars (that didn't have an Arcade release).
I'm glad that this got preserved in a proper way now and it's going to be interesting to see what the Japanese community does with it (turns out the console exclusive characters were not so exclusive at all, they were present in the Arcade version all along!)
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