Tatsunoko vs. Capcom UAS - Zero Combos

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Just a few combos that I was messing around with today.

The megacrash combo is pretty annoying so I'll write it here.

[Startup]
Suggest IAD j.C but it can be anything you want. If you start off of a 2A make sure you know his 2A's aren't repeatable so you have a small window to continue into 5B

*In corner*
[Startup] 5A, 2A, 5B, 2B, 5C (All 3 hits), 6C, 623A [IMMEDIATELY BAROQUE], 5A, 5B, 2B, 5C (Up to 3 hits, depends on spacing), 3C, [BARELY JUMP OFF THE GROUND] [IMMEDIATELY MEGACRASH] 5A, 2A, 5B, 2B, 5C (Up to 3 hits depending on character/height), 3C [Aerial combo of choice]

I suggest j.A, j.A, j.B, j.B, [2ndJump] j.B, j.C

The usefulness of Megacrash combos in general are situational. If you know the person is going to die, by all means use it..otherwise it might not be wise using 2 bars for little damage, but then again it all depends on your red life. A megacrash combo with 30-40% Red life is almost always worth it because it probably does more than most lvl 3 super combos you can think of for only 2 bars. It all depends on your playstyle though..


**MUSIC**
Beyond Good & Evil Frame of Mind OC ReMix (link)
http://www.youtube.com/watch?v=R2uMVmKkEIs







Tags:
Zero
Combos



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