TCM's Progression Problem | Texas Chain Saw Massacre Game
This week we're discussing the newly released Texas Chain Saw Massacre game, it's been awesome to finally get to play the game with my friends! But one thing was bothering me about the game and today I want to explore what that is, and suggest some solutions. We're gonna be talking user experience, game flow, juice, compulsion loops and more in the context of the TCM progression system!
References:
Burogs, D., Nimwegen, C., Oostendrop, H & Koper, R., 2007. Game-based Learning and the Role of Feedback: A Case Study. Available online at https://www.researchgate.net/publication/46684718_Game-based_Learning_and_the_Role_of_Feedback_A_Case_Study [Accessed 24 August 2023].
Crowe, A, 2012. Compulsion Loops. [online] Available at: https://www.slideshare.net/adamcrowe/compulsion-loops#btnNext [Accessed 24 August 2023].
Csikszentmihalyi, M, 1990. Flow: The Psychology of Optimal Experience [online] Available at: https://www.researchgate.net/publication/224927532_Flow_The_Psychology_of_Optimal_Experience [Accessed 24 August 2023].
Csikszentmihalyi, M, 1997. Finding flow: The psychology of engagement with everyday life. [online] Available at: https://www.researchgate.net/publication/200026151_Finding_Flow_The_Psychology_of_Engagement_With_Everyday_Life [Accessed 24 August 2023].
Dubbles, B, 2017. Gamification Transformed. [online] Available at: https://www.researchgate.net/publication/312006620_Gamification_Transformed [Accessed 24 August 2023].
Grapefrukt, 2012. Juice it or lose it – a talk by Martin Jonasson & Petri Purho. [online] Available at: https://www.youtube.com/watch?v=Fy0aCDmgnxg [Accessed 24 August 2023].
Interaction Design Foundation, 2019. User Experience (UX) Design. [online] Available at: https://www.interaction-design.org/literature/topics/ux-design [Accessed 24 August 2023].
Lawrie, L., 2016. The Witcher 3: Wild Hunt’s “Blood and Wine”: Here’s what its new interface changes look like [online] Available at: https://stevivor.com/news/witcher-3-wild-hunt-blood-wine-ui-changes/ [Accessed 29 August 2023].
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