Tech In 7 - Reactions
One of the biggest ongoing debates that I have encountered in Tekken is about certain moves being reactable. Whether we're talking about being able to react to block a move such as a fast low or react to perform a move such as hit confirming a string. Let's look at the science behind this and see what is humanly possible.
Websites referenced:
Tekken 7 Input Lag = displaylag.com
BenQ RL2460 Input Lag = displaylag.com
DualShock 4 Input Lag = teyah.com
Human Reaction Times = humanbenchmark.com
Research articles referenced:
Darbutas T. et al. (2013). Dependence of reaction time and movement speed on task complexity and age. Medicina (Kaunas). 49(1), 18-22.
Jain A. et al. (2015). A comparative study of visual and auditory reaction times on the basis of gender and physical activity levels of medical first year students. Int J Appl Basic Med Res 5(2), 124–127.
Shelton J., Kumar G. P., (2010) Comparison between Auditory and Visual Simple Reaction Times. Neuroscience & Medicine. 1(1), 30-32.
Thompson P. D. et al (1992). Voluntary Stimulus Sensitive Jerks and Jumps Mimicking Myoclonus or Pathological Startle Syndromes. Movement Disorders, 7(3), 257-262.
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