Technical Analysis Of PS4 Pro | Mark Cerny's PS4 Pro Secret Sauce Revealed Part 1

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In this video (the first in a series) we're going to be analyzing the PS4 Pro hardware with the information Mark Cerny has provided us, and use that with what else we know about the system to figure out how powerful the PS4 Pro is, whether 16-bit half precision floats (PS4 Pro running at 8.4 TFLOPS) is going to benefit developers, and so on.

During a recent conference held at Sony’s new San Mateo HQ, Mark Cerny was quoted in saying “When we design hardware, we start with the goals we want to achieve. Power in and of itself is not a goal. The question is, what that power makes possible.”

To Mr. Cerny, the PlayStation 4 Pro isn’t a new console generation, it’s simply the original PlayStation 4, albeit on steroids; and this has a number of bonuses, development time being the most obvious of those. For Sony, the design of the PS4 was a marked departure from the PS3 – which used a combination of a Cell Processor, an Nvidia custom graphics chip based on Nvidia’s GeForce 7800GTX GPU and two separate memory pools. While the PS3 was no slouch (far from it), the console was notoriously hard to develop for; with the Cell’s SPE and SPU’s requiring experience and skill to maximize.





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