Teenage Mutant Ninja Turtles: Turtles in Time - Super Nintendo Gameplay (2K 60fps)
Up to four players (two players in the SNES version) can take control of Leonardo, Donatello, Michaelangelo, and Raphael. Each playable character has his own strengths and weaknesses. New features in this game include the ability to execute a power attack by hitting an enemy several times in a row, and the ability to slam Foot Soldiers into surrounding enemies or to throw them out of the playing field, towards the camera.
The game features the same control scheme of the previous arcade release. It uses a joystick for movement, an attack button and a jump button. Certain joystick/button combinations can make a Turtle run, perform a slide or dash attack, jump higher, perform a stationary or directed air attack, or perform a special attack.
Players guide the Turtles through a series of levels, starting out in the streets of New York City before being transported to levels representing various historical eras. In each level, players face enemies from the 1987 cartoon, including Foot soldiers and Stone Warriors and the feature film Teenage Mutant Ninja Turtles II: The Secret of the Ooze. Tokka and Rahzar serve as end-of-level bosses.
The introductory cut scene of the game details the game's plot. It begins with the Turtles watching a TV newscast on a Sunday evening, with April O'Neil reporting from Liberty Island. Suddenly, Krang flies in using a giant exosuit (seen occasionally in the animated series and steals the Statue of Liberty, moments before Shredder hijacks the airwaves to laugh at the Turtles.
The Turtles jump into action in downtown New York and pursue the Foot to the streets and the city sewers (then to the Technodrome in the SNES version, where Shredder sends them through a time warp. The Turtles must fight Shredder's army in both the past and the future in order to get home.