Tekken 7: Paul complete combo guide. Beginner/advanced. ALL COMBO TYPES! Damage up to 185!
READ THIS BEFORE COMMENTING WITH A QUESTION:
PAUL PHOENIX:
1. This character is for a simple man, who likes easy damage and powerful moves. He has 2 main stances - sway back and sway forward. His moves should be done like that - stance before pressing a button - keep that in mind, if you have trouble connecting Phoenix Smasher or some other stance move into a combo you see in the video.
2. Paul is quite a low execution character, so I recommend him highly. He his is high tier character, that can kill with 3 punches. Good luck.
3. One of the best Rage Drive and Rage Art in the game.
GENERAL COMBO GUIDE:
1. Please refer to the timestamps for the type of combos you need. Every launcher has a separate section in the video. Note that some launchers only launch on counter hit.
2. Rage Art combos are not separate, but with each type. Paul can cancel is Rage Art into a launcher, so use that for some amazing damage.
3. These are of course some examples of sets. If the section you are looking for do not have a lot of combos - like Mountain Raze for example, then this is because that is similar type of launcher like some other sections or I had trouble connecting some move constantly. I didn't include combos I was able to do only like 1 out of 20 or so - too inconsistent to count as something usable.
4. DO NOT ASK FOR BUTTONS. I assume that a person looks for combos after being familiar with a character and the move set selected character has. Go to practice mode, learn the moves and then come look the video. This is not a tutorial for pressing buttons, but a guide for combos.
5. YOU CAN ASK BUTTONS, IF MOVES ARE SIMILAR: For example Devil Jin has d/f+4 and b+4 quite similar. Reminder - right hand is 2, left hand is 1.
6. All wall combos, wall break combos, balcony break combos and floor break combos are in one section. There are different examples of how to mix sets together, to find your own optimal solution.
7. In the beginning of the video I show every regular launcher, counter hit launcher, floor break hit and wall splat hit a character has. Use that as a reference, because I do not include them all in the video, since most of then have the same enders or a build.
8. YES; i play on a regular gamepad. Tekken has no need for a stick. Of course if you want to do impossible 5 EWGF combos, then YES, you need a stick.
9. I do include some swag in the videos I do, so don't bother with "you cannot do these online" crap. I can and so can you - game is only 10% combos 90% everything else. Also, some combos, usually the max damage ones, are only for show. Learn to make the difference.
10. These kinds of videos take a long time to make. If you like it or find it useful - let me know. Leave a like, leave a comment or anything. I find it motivating when stuff I do helps people get better.
Enjoy the video.
00:00 - Regular launchers
00:55 - Counter hit launchers
01:29 - Floor break attacks
01:49 - Wall splat attacks
03:15 - Bulldozer combos (D,d/f+2,2 or f,F+2,2)
03:49 - Burning Spear combos (b,f+1)
04:01 - Crushing Wind combos (b+2,1 - hold 1 for more damage)
06:26 - Gengetsu combos (d,d/f,f,n,3 or qcf,n,3)
06:36 - God hammer Punch combos (d,d/b,b,n,1 or qcb,n,1)
07:29 - Gunba combos (d,D/F+1+2)
08:42 - Higaku combos (b,d/b,b,n,1+2 or qcb,n,1+2)
10:02 - Hop Kick and Half Shredder combos (u/f+4 and u/f+3)
12:10 - Jab Roundhouse combos (2,3)
12:55 - Jump Kick combos (u/f,n,3 or u/f,n,4)
13:36 - Kawaragoma combos (d,d/b,b,n,4 or qcb,n,4)
15:00 - Lights Out combos (b+3)
15:39 - Mountain Raze combos (d,d/f,f,n,3+4 or qcf,n,3+4)
15:51 - Neutron Bomb combos (f,F+4)
18:25 - Low Parry combos (D/F)
19:17 - Phoenix Wings combos (d/f+3,4 - hold 4 for more damage)
20:29 - Piston Fire combos (3,2)
21:08 - Pump in Pedal combos (SS+3)
21:25 - Rage Art combos (1+2,B - while in Rage)
22:04 - Rage Drive / Power Crush wall hit combos (d,d/f,f,n,1+2 and b+1+2) (NOT UNBLOCKABLE)
23:03 - Right Kick combos (s4)
23:35 - Shoot the Moon combos (d/b+2)
24:36 - Shredder combos (u/f+3,4)
25:25 - Sway and Low Kick combos (qcb,n,3 or d,d/b,b,n,3)
25:47 - Thruster combos (qcf,n,1 or d,d/f,f,n,1)
27:19 - Thunder Palm combos (WS+2)
27:45 - Turn Thruster combos (SS+1)
28:43 - Uppercut combos (d/f+2)
29:26 - Wake Up Sweep combos (d+3 or roll into d+3)
30:20 - Wrecking Ball combos (u/b+2)
30:58 - Environmental combos (floor break, wall, wall break, balcony break)
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