TEKKEN 7 - Story "Mishima Saga" Walkthrough Gamaplay PC - No Commentary
Rage Art: A critical move unique to each character and only accessible while in Rage mode, causing it to deactivate until the next round. If the initial attack hits the opponent, it will trigger a cinematic sequence and deal roughly 30% damage, depending on the character.
Power Crush: Performs an attack that can absorb an opponent's hits with the Mid or High property and continue attacking.[7]
Screw hits: This largely replaces the Ground Bound (formerly simply as Bound) mechanic, which added significant opportunity to perform long, high-damage combos, by knocking an opponent hit with a launcher back to the ground into a vulnerable state. Screw hits have similar applications as Ground Bounding moves, but the receiving opponent's animation is altered, putting them into an aerial tailspin (i.e. a "screw") as they fall to the ground. Unlike the Ground Bound, Screw hits cannot be used to do wall combos.
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