Tekken 8 Gameplay Breakdown Explains New Mechanics
Tekken 8 Gameplay Breakdown Explains New Mechanics
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According to director Katsuhiro Harada, Tekken 8 gameplay will focus on "aggressiveness" and will have a new "Heat" gauge system, in addition to returning gameplay features from Tekken 7, such as Rage system-based attacks, with Rage Drive having been separated and reworked as a Heat system-based move known as Heat Smash, leaving Rage State can only have an access to use Rage Art once more like prior to Fated Retribution version of Tekken 7. The gameplay will reward aggressiveness rather than those who "turtle up". Similar to Soul Charge state from Soulcalibur VI, Heat State grants not only chip damage, but also changes the properties of some characters’ move sets, such as heavy guard break. Fighters can also dash cancel their designate moves into Heat State, similar to MAX Mode from The King of Fighters series.
There will also be a focus on stage destruction, character reactions to these, and making the gameplay enjoyable to watch as well as play, since Tekken is now a high level E-Sports game. This new system was based on reception to the predecessor. Tekken 7’s “Screw” damage property originally going to appear in this game, but is ultimately replaced with newer juggle combo extender system that launches juggled opponents into a high airborne and quickly falls into a Ground-Bound-like state upon landing, similar to Tekken 6. When guarding against normal state’s heavy attack, or Heat State characters, fighters will receive a chip damage that leaves their health bar to become regenerable. However, unlike Tag mode only health bar regeneration system from Tekken Tag Tournament games, fighters’ recoverable health can only be recovered via guarding against normal state characters, or attacks.
Rather than recycling content, all the character models are completely new and are meant to be an improvement over previous games. In contrast to Tekken 7, which is powered by Unreal Engine 4, Tekken 8 will be powered by the Unreal Engine 5, making it the very first major fighting game to utilize this latest game engine.
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