Telepath RPG: Servants of God (Boss #6: Fernatus)
The first boss battle with a high-ranking member of the Cult, it's the Fire-affinity Fernatus. Surely there's going to be four of these powerful acolytes to fight, corresponding will each element! Right? Well...
Anyway, the map is stacked against the player here, with the Energy Golems making many rows and columns on the map here unsafe to stand on. And there's to be no dilly-dallying either, I'm pretty sure that if time runs out here, D'Kah will show up and kick your party's ass with his endgame tier stats and attacks.
Thankfully, the enemies standing between the party and Fernatus go down easily enough. I have La'Man and Naj in my team here, and they're both pretty bulky and have access to some nice AoE. Rahel's Split Shot AoE is helpful too, Arman can tumble his way through enemy lines to score major damage on his backstabs and Duvalier is a powerhouse.
I wind up eating a few lasers, but it's nothing a Big Shield can't fix. They even ind up damaging Fernatus, since the AI does actually perform friendly fire, unlike the player. Still, Fernatus has an ample pool of HP and he can use Pyro Hail for a cross-shaped AoE, but the attack doesn't deal too much damage. He goes down quickly enough.
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