Tempest Citadel Gameplay Review
I'm playing Tempest Citadel, a strategy game by Aartform Games. Similar in approach to X-COM, the game features a campaign with scripted events but (I think) randomized maps for combat. The interface presents a lot of information but organizes it well. While the game progresses in real-time, it can be paused at any time and will automatically when important events occur. The citadel base offers building slots for housing, food production, engineering (namely building structures and performing upgrades), medicine, and research. Crew can be woken from cryogenic sleep and placed in any available job; crew will level up with experience and can be given equipment and medical augmentations. Missions will regularly appear in the game world, and you can choose which crew members partake in the action. Combat is the weakest aspect of the game, as the action happens too quickly (in real-time) and is too automated (orders can only be given to the entire fireteam, not individuals) to make any tactics matter. Resources can be scavenged after combat. Despite the shortcomings in combat, Tempest Citadel offers feature-rich base and crew management options and a decent story.
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