Tempest Rising: The Command & Conquer Successor We've Been Waiting For? Review and Gameplay!
Hello, Commanders! If you're one of those who, like me, grew up addicted to Command & Conquer and now seeks that same classic adrenaline rush in a modern game... this video is for you!
After finishing one of my favorite Command & Conquer titles and wanting more, I went on a search. And surprise! I found an unexpected gem: Tempest Rising. From the trailers, it reminded me SO MUCH of Westwood's saga that I couldn't resist. It seems like it was made by the same masters!
But my journey to playing it wasn't easy... Prepare for an epic story with a damaged mouse, power outages, and RTS despair! 😂
In this condensed and concise analysis, based on my first few hours with the campaign (and overcoming logistical obstacles!), I'll tell you everything you need to know:
Is it really like Command & Conquer? Let's talk about direct comparisons.
Classic and Modern Mechanics: Base building, resource gathering (the mysterious Tempest!), unit management.
Quick Combat and Abilities: How battles work, micromanagement, and the unique units of the GDF and Tempest Dynasty.
History and Factions: A look at this intriguing post-war world and the fight for Tempest.
What about Difficulty? Does it test your strategic skills?
What's New and Shocking: What Tempest Rising brings to the RTS genre and why it's generating so much hype (plus Frank Klepacki's music!).
My Personal Experience: With gameplay in the background as I tell you about my adventure from ending my C&C addiction to finally starting Tempest Rising!
Tempest Rising brings back that pure RTS feeling: build, expand, crush the enemy. It's a love letter to the classics, polished with modern technology (Unreal Engine 5) and with its own unique ideas that make it stand out. If you miss that golden age of RTS, you have to watch this.
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