Terranigma (SNES) Playthrough Part 67 - Sylvain Castle [ 2 / 4 ]
[terranigma]
Dragoon:
If you recall earlier, I mentioned about the issues with tight ropes, well this is the one, jumping on tight ropes is simply not well designed, it is immensely difficult to jump off and back on a rope without getting damaged; this was frustrating, I was pretty lucky this time but during an earlier playthrough, Ark had to use 2 Large Bulbs because of the sustained damage from the hundreds of drops into the abyss. Even IF you manage to accurately land on the stupid rope when jumping back, absolutely certain is that Ark will fall off immediately as he is unable to move at all from that one spot on the rope, you can't move or nothing because Ark is off balance. The only payoff for landing on the rope is that when Ark returns from his fall, he will be on the rope and now is able to walk normally on it.
Ark:
The throne room, the library, and then the bedroom; all those accounts of the desecration of this castle is disturbing.
Dragoon:
I'm more curious how the castle became a den of the undead, but I suspect the insane Queen either made a horrible pact of vengeance or went batshit crazy on everyone in the castle to fuel her vengeance. The soul trailing Ark is very reminiscent of the Magician's Soul that followed Blazer his entire journey.
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