[Test] Recreating the Active Area on PCSX2 with Crash Bandicoot: The Wrath of Cortex
Dear PCSX2 devs. Please provide Active Area in your video plugin.
Also now with a de-interlacing attempt which is something that has to be done in titles that don't really support progressive...
And also the PAL version for this test scenario, since they're different internal resolutions after all.
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PCSX2 Version: v1.7.2035
Revision: https://github.com/PCSX2/pcsx2/commit/cf64a2bc8e43a271f386b19778780cf210b2f8fc
Download: https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.7.2035&platform=windows-x86
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