Test05 - GPU Path Tracing with CUDA - UV Textures

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Published on ● Video Link: https://www.youtube.com/watch?v=ZxgvarGs6rA



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I recently found a little time to add UV texture mapping support for meshes. Support is quite limited at this stage - diffuse, bump and specular intensity maps to be more specific.

The path tracer is running at 1080p in real time on the GPU using CUDA, with OpenGL used to provide the progressive display updates (CUDA / OpenGL interop). I am using the freely available Blender for creation of 3D assets and scenes.

+ Hardware and Software Used

Written in CUDA / C++ (Visual Studio) and running on Windows 10 Pro (64-bit).
GPU - nVidia Geforce GTX 1080 Ti (EVGA FTW3)
CPU - Intel i9-7900X (10c/20t)

+ HDRI (for indirect environment lighting):

HDRI Image Gallery at HDRI Haven
https://hdrihaven.com/

+ Audio Credits:

Track: Quincas Moreira - Blue Macaw
Music provided by YouTube Audio Library.







Tags:
path tracer
cgi
monte carlo
hdr
gpu
cuda
opengl
c++
1080 ti
nvidia
raytracing
intel i9
7900x
skylake x
real time
tealtime
path tracing