Testing Joel's AI in the TLoU2 Museum Level | AI and Games Plus
In The Last of Us Part II, there's an entire ambient AI system built into the game designed to help Joel and other non-player characters (NPCs) to move around when not in combat. But did you ever notice it in action? We take a look at how this system behaves in the very level the developers Naughty Dog used to test it: the museum flashback at the end of chapter 2.
#GameDev #TLoU2 #TheLastOfUs
You haven't seen my previous video on the AI of TLOU? Watch them here:
- @AIandGames #52 - The Last of Us - https://www.youtube.com/watch?v=7MVzKuQ5SfY
- @AIandGames #70 - The Last of Us Part II - https://www.youtube.com/watch?v=BghECmeLda0
- @AIandGamesPlus #1 - The Last of Us Part I - https://www.youtube.com/watch?v=eZVLPGQ1k4g
Chapters
[00:00] Intro
[00:56] Starting the Tour
[03:11] Joel's AI Design
[04:46] Action Packs for Animation
[07:10] Entering the Main Hall
[10:56] Catching Your Attention
[13:37] Level Design Affordances
[15:15] Casual Animations
[17:33] Wrapping Up the Demo
[20:23] Outro
[20:40] Credits
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