Tetris Classic - longplay - Spectrum HoloByte, 1992 - PC / DOS - classic tetris puzzle game VGA EGA
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00:00:00 VGA with Sound Blaster
00:09:04 VGA with Sound Blaster
00:20:01 EGA with Sound Blaster
00:29:43 VGA with Roland MT-32
More about Tetris Classic (from Wikipedia):
Tetris Classic is a 1992 puzzle video game developed and published by Spectrum HoloByte for DOS systems. It is an adaptation of the 1985 Soviet video game Tetris, which was first released in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for Tetris, and intended to take advantage of improvements in computer technology since the original game's release; for Tetris Classic, they showcased the Video Graphics Array (VGA) standard via illustrations depicting scenes from Alexander Pushkin's poem Ruslan and Ludmila, as well as a soundtrack consisting of selections from Mikhail Glinka's opera adaptation of the poem. The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version.
Development and release
Tetris was created in 1985 by Alexey Pajitnov, a researcher for the computing center of the Soviet Academy of Sciences, and originally programmed by Moscow State University student Vadim Gerasimov. The Soviet Academy of Sciences licensed the game's commercial rights to Elektronorgtechnica (Elorg), and through the combined efforts of Pajitnov, Elorg, and American publisher Spectrum HoloByte, Tetris gained rapid popularity in the United States upon its release there in 1988. This success encouraged Spectrum HoloByte to release annual spin-offs, including Welltris (1989), Faces...tris III (1990), Wordtris (1991), and Super Tetris (1991). From the time of Tetris's creation onward, computer technology advanced, granting improved graphics, audio systems, pointing devices, networks, and processing speeds. Spectrum HoloByte sought to take advantage of these improvements by creating an upgraded version of Tetris. They were also motivated by customer feedback, having received several suggestions via their customer support staff.
Tetris Classic was designed by Rebecca Ang and Heather Mace, the former also being the lead programmer. The game showcases 256-color VGA graphics, and also supports 16-color EGA and Tandy 1000 displays. The artwork – created by Charlie Aquilina, Chuck Butler, and Kathleen Thornton – was illustrated in the style of lacquer painting, and depicts scenes from Alexander Pushkin's poem Ruslan and Ludmila. The audio, created by Paul Mogg, features arrangements of selections from Mikhail Glinka's opera Ruslan and Lyudmila; the title screen is accompanied by the opera's overture. The game's copy protection consists of a randomly-selected trivia question about Ruslan and Ludmila, Pushkin, or Glinka, the answer to which is located in the game's manual. The game was released in July 1992 for IBM PC DOS and MS-DOS systems. It was later released as a part of Spectrum HoloByte's 1994 compilation title Tetris Gold.
Reception
Tetris Classic received mixed critical commentary upon release. Lance Elko of Game Players PC Entertainment complimented the play variations and improved look and sound, considering it to be a richer experience than the original version. Michael S. Lasky of Computer Gaming World was delighted by the background graphics and stated that though the title's enhancements were "basically cosmetic", its addictive nature was preserved by the gameplay's intuitive and deceptive simplicity. Jeane DeCoster and David Crook of the Los Angeles Times, in a joint review with Super Tetris, found the game to be unchanged from the original version despite the enhanced presentation and added competitive mode. Nevertheless, they acknowledged that the two games used new technology well, and concluded that they could "turn even the most casual players into hard-core gamers". Marcus Höfer of Aktueller Software Markt, in a negative review, felt that the game's price was unjustified for its minimal new features, especially given the original game's shareware status. He suggested that the title be ignored by those who already own Super Tetris as well as Tetris players satisfied with single-player gameplay and who do not value attractive background graphics.