Texture Level-of-Detail and Summary

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Published on ● Video Link: https://www.youtube.com/watch?v=Lc-i1mjbTmQ



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What about texture level of detail? Mipmapping is the standard method to avoid texture aliasing. But what about when you’re using ray tracing? In this video, they explain how this works, and make clear that the process is supported by all GPUs for rasterization via shading quad and derivatives.







Tags:
gpu
nvidia
rasterization
game development