TF2 (More) New Weapon Ideas: Medic

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Published on ● Video Link: https://www.youtube.com/watch?v=4dodp6zQWzo



Team Fortress 2
Game:
Duration: 10:34
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Let's take some bets; what happens first, the end of the world or the Medic gets new weapons?

Written stats:

Syringe Gun Replacement (Heal Grenade)
Creates a healing gas cloud that heals teammates and coats enemies with a anti-healing material which reduces their health gained from healers.
Heals teammates in the gas at a base rate of 20 health per second (in combat) and up to 60 health per second (out of combat) and can add Overheal
Coats enemies in the gas with anti-healing material which reduces health they receive from healers by 33%
(Creates a cloud healing gas cloud identical in size and radius to the Gas Passer’s gas cloud/ Has 15 second recharge time)

Syringe Gun Replacement (Energy Based Weapon)
Alt-Fire: Remove debuffs from teammates
On Hit: Applies removed debuffs to enemies (Can remove Afterburn, Bleed, Mad Milk, Jarate, Gas and Anti-Heal Gas/ Can hold 1 of each at a time/ Can apply all held debuffs at once/ All currently held debuffs will be fired at the same time/ Debuff carrying lasers are visually distinct from regular ones)
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
This weapon will reload automatically when not active
40% faster reload (Compared to Syringe Gun/ .96s reload)
Deals only 20% damage to buildings
-97.5% clip size (Compared to Syringe Gun/ 1 shot)

Medi Gun Replacement (Passive Supply Backpack)
+25 max health on wearer
Up to +4 additional health regenerated per second on wearer
Heals all nearby teammates (Heals teammates at a rate of 15 health per second in combat and up to 45 health per second out of combat/ Cannot add to overheal)
Increases attack and reload speed of you and all nearby by 20%
No self health regeneration when not near teammates
Builds Power Charge through healing and/or damage dealt by you and nearby teammates. On full charge activate a special taunt to provide you and nearby team members with mini-crits and 35% damage resistance for 10 seconds. (Takes a combination of either 1500 health healed or 1500 damage dealt by the wearer or nearby teammates)

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Tags:
Team Fortress 2
TF2
Medic
Weapons
New Weapons
Weapon
Ideas
Syringe Gun
Medi Gun
Bonesaw
Dr. Grordbort
Laser
Righteous Bison
Grenade
Heal Grenade
Holy Hand Grenade
TFC
TF2 Beta
Heal
Health
Overheal
Kritzkrieg
Primary
Secondary
Melee
Balance
Side Grade
After Breakfast
New
More
Upside
Downside
Pro
Con
Buff Banner
Dispenser
Jarate
Throwable
Debuff
Part 2
Healer



Other Statistics

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