TF2 New Weapon Ideas: Sniper
And here's a new video about some stuff! Sniper edition. I'm not too sure what to do about the drops in quality at certain points without getting a new internet provider...
Anyway here are the written weapon descriptions if anyone is interested:
SNIPER
Sniper Rifle Replacement (Huntsman/ Crusader’s Crossbow Base) (Crossbow)
Alt Fire: Scope (Movement speed reduced; same as Sniper rifle’s)
Up to +25% damage based on charge (Scoped)
Up to +25% projectile speed based on charge (Compared to Crusader’s Crossbow)
+25% charge rate
Headshots Mini-crit
Arrows deal damage based on distance traveled (50 point blank, 120 long range); Reloads in 1.6s (Same as Crusader’s Crossbow)
SMG Replacement (Bear Trap)
Set a trap that causes bleed and temporary slowdown to enemies who touch it (50 damage plus 10 seconds of bleed damage and 8 seconds of -10% movement speed on target)
Throw at your enemies to make them bleed! (Enemies hit directly by a thrown trap will take 25 damage plus 5 seconds of bleed)
Set up to 3 traps a once (Setting 4th trap will cause the first placed one to break and disappear; Traps have similar arc and speed to Jarate ; Traps have 75 health; Traps can be sapped by Spy; Sap time 3 seconds; Sapper cannot be removed; 30 second recharge time; Traps disappear after activated, are destroyed, or the player switches secondary weapons; or the player is killed.)
Kukri Replacement
On Hit: Push players back
Gain a speed boost on hit
This weapon holsters 50% slower
-20% damage penalty
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