TF2 with RTX using rtx-remix 0.2 | Graphical Improvements
Please read below!
I managed to use all of the patches Portal RTX uses to get Source to play nice with Remix. The catch is that some maps like Dustbowl are completely broken with rendering geometry (because of area portals), horrible FPS anywhere (no more geometry culling), and not being able to play on VAC servers due to engine.dll/client.dll changes. Still no interior lights and I'm gonna have to spend a while learning to use Omniverse to add in some new ones. I probably wont post updates for a while.
Modified engine.dll/client.dll: https://drive.google.com/drive/folders/1C5Z1MgC_t2BndWqwUYqQO4NNdU_CB8Ue?usp=share_link
"r_frustumcullworld 0" required to fix light leakage
https://github.com/BlueAmulet/SourceRTXTweaks
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CR presently has 6,930 views for Team Fortress 2 across 17 videos, with the game making up 5 hours of published video on his channel. This makes up 3.12% of Team Fortress 2 content that CR has uploaded to YouTube.