That UI Guy: Unity's fast editor play mode fix for crashes on Scene/Domain change

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Published on ● Video Link: https://www.youtube.com/watch?v=mIMT3NFTeAE



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Unity gives a fun option to speed the play button time, saving compile/test time cycles by not checking scene/domain.

The problem is...

If you as the Unity dev:
1) Change the scene or domain
2) Forget to check the box Reload Scene/Domain
3) Then you Crash Unity on Play.

An option should be given to temporary autocheck that box for the next run on change. In fact it maybe should be the default mode.

Solution:
Default Editor should be:
A: Enter Play Mode Options checked
B: Reload Game unchecked
C: Reload Scene unchecked.

When scene changed, Reload Scene becomes checked until next run where it becomes unchecked until next scene change.

When domain changed, Reload Domain becomes checked until next run where it becomes unchecked until next Domain change.

It is silly to crash non stop unless the dev hits the box, that takes attention which draws away from dev focus.







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