The 3-Button Combo Video (Ken infinite, 100% combos + Jump cancels)

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Published on ● Video Link: https://www.youtube.com/watch?v=5p314PBZtl4



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I first started thinking about making this a few months ago. I thought it'd be a fun challenge and hopefully make for a moderately entertaining video. So, after buying the stupid equipment necessary to make it happen, a bunch of practice learning to play the game like this and a whole lot of editing, here we are!

Although there's no training mode and thus no auto-guard option in MD Street Fighter 2, player 2 does begin holding down-back in all of the clips after the initial hit to ensure that everything does actually combo. You can hear it happen if you listen closely as this was done with an arcade stick at my feet.

Watching the footage back while editing, it's really weird and unintuitive to see and hear a loud button press and not have anything actually happen onscreen. Particularly when I do it just before or just after a special comes out. Although I did have a tendency to really slap the start button like a crazy person, there's no way to have this not look and sound strange, as the button map switching doesn't change anything on screen, can be done at anytime and must be input 'in-between' actual attacks. If you watch really closely though, you can see exactly how and why everything is being input the way that it is.

2 version of the game are used here (indicated by the box art change during the video) SF2'PLUS and SF2:Special Champion Edition. This is because the properties of Ken's jump-back Hurricane Kick are different in those 2 version. Also, both PLUS' and SCE actually include conversions of SF2: CE and SF2: Turbo respectively, This video features combos in both of those different modes too.

Eagle eyed combo aficionados will notice the distinct lack of CPS-Chains in this video, a mainstay of classic Street Fighter combo videos. This is because they require both a Punch and Kick input on the same frame. Something we don't have the luxury of when using a 3-button pad.

There's also 1 or 2 cheeky easter eggs in here for people who've played SF2 on the 16-bit systems or happen to have a weird encyclopedic knowledge of Street Fighter history.

Finally, If you're interested in more technical details of how the button switching works and exactly how the game handles the Start button input (there are some surprising mechanics surrounding it) I'm tempted to put together a short explanation video but of the billions of people alive to see it, it will be useful to absolutely no-one (since I can't imagine anyone sitting down to play SF2 with a 3 button pad today). There are some weird renda cancelling and simultaneous button hitting mechanics in there that Capcom clearly put some thought into though, and I don't think they've ever been documented, so I might still do it. If fact, if you're the kind of person who reads my overly long descriptions and you also want to see that video, let me know.

Thank you kindly!







Tags:
3-button
3 button
megadrive
pad
controller
three
button
street fighter 2
special
champion
edition
genesis
desk
combo
video



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Street Fighter II Statistics For desk

At present, desk has 4,014,143 views spread across 19 videos for Street Fighter II, and less than an hour worth of Street Fighter II videos were uploaded to his channel. This is 2.77% of the total watchable video on desk's YouTube channel.