The Beacon Hunt Begins | Untitled's Touhou Doom | Part 22
So that's why there are so-secret-they're-not-marked-as-secret areas surrounding Episode 4, huh? Well, this ought to be an interesting experience to attempt to beat. Now I'm wondering if I should restart the campaign from the start, just so I can save time finding out whatever will happen if I acquire all these secrets.
Oh, well. Guess that's gotta wait until I beat this particular run. Any reason to replay this mod, eh?
Mods Used:
Untitled's Touhou Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=57817
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
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