In the video above, you can see how the race maps had been built without taking gameplay into consideration, as there was none when they were created. By the time gameplay arrived, the developers hadn't been able to modify the tracks to make them fun.
«Developing a typical racing game involves first building your simulation model and then constructing the tracks that fit it. The same applies to any other type of game, such as a platformer. The reverse is true for games like VRV.»
You can download the prototype and White Label of Flinstone Dreamcast and read an interview with one of its programmers by following this link:
Quake III Arena Statistics For Sega Dreamcast Info
At present, Sega Dreamcast Info has 7,411 views spread across 25 videos for Quake III Arena, with his channel uploading an hours worth of Quake III Arena videos. This is 3.46% of the total watchable video on Sega Dreamcast Info's YouTube channel.