The Big Boys Table 66 - Control Freaks!
Playlist: https://www.youtube.com/playlist?list=PLACFHAM2MlxMJqxWwlVUmSKuUqBvEao83
Pr0nogo and IskatuMesk discuss CMBW's latest player-on-player action, the development of metas, philosophies of balancing, amongst other things.
No game audio during the Apex X showcase this time, which was intentional.
0:00:00 We are in control!
0:00:54 Why are we thinking about control?
0:07:00 Considering what lessons to learn from BW, SC2, etc
0:25:28 Achieve consistency in your interactions, THEN balance!
0:37:15 Fundamental issues with status-quo systems
0:47:55 The dangers of "over-designing"
0:59:06 An aside on Apex X and player completion rate
1:05:05 A showcase of recent control changes in Apex X
1:20:06 Why binary interactions are deleterious to good design
1:30:01 CMBW's balancing difficulties
1:38:44 Allowing players to express themselves differently
1:48:32 Consistency doesn't always equate to a healthy output
1:55:20 Earning grand scale, and why avoiding automation is important
2:06:00 Closing thoughts
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