The Big Boys Table 71 - We Have Time to Kill
Playlist: https://www.youtube.com/playlist?list=PLACFHAM2MlxMJqxWwlVUmSKuUqBvEao83
Pr0nogo and IskatuMesk discuss ideas, time-to-kill in CMBW, and the importance of having control over your own graphical pipeline.
0:00:00 SonicCraft 3
0:02:17 Ideas: why are they in such short supply?
0:15:15 Content quality is so poor, and so is the quantity!
0:30:14 Mesk talks about Unity, and also Unreal
0:35:50 "Idea guys", content scope, and testing released products
0:51:26 Don't get attached to ideas, also objective analysis
1:14:51 Starting the time-to-kill discussion (CMBW, RTS)
1:42:00 A more interesting battle from Mesk's match history
2:02:00 Broad-strokes observations from the time-to-kill discussion
2:11:18 A progress update on TNFC's first RTS
2:18:08 The importance of an art pipeline
2:24:45 An appreciate of community, and collaborators
2:31:41 Apex X's latest developments (audio and more)
2:42:48 Closing anecdotes and thoughts
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#gamedev #podcast #modding