The BIG Decision - God of War: Ragnarok - Valhalla [FULL GAME]

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absolutely fantastic DLC. actually can't believe it's free.

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Ragnarök is set in the world of Norse mythology, taking place three years after the previous game. Unlike that prior entry, all nine realms of Norse mythology are visited as part of the story. Midgard is the primary realm which has become a frigid wasteland, dramatically changed by Fimbulwinter, a three-year long winter that began upon the conclusion of the previous game. The Lake of the Nine, previously navigable by means of a boat, is now frozen over, with Kratos making use of a sleigh and two pet wolves to navigate around the area. The other returning realms include Alfheim, the mystical home of the dark and light Elves; Helheim, the icy land of the dead; Jötunheim, land of the Giants; the fiery realm Muspelheim, and fog realm Niflheim, now covered with ice and snow—the latter two were previously optional to explore. The three new realms for Ragnarök include Svartalfheim, the industrial abode of the Dwarves; Vanaheim, the lush home of the Vanir gods as well as the giant wolves Sköll and Hati; and Asgard, the humble home of the Aesir gods that is only visited as part of the story and cannot be accessed after its conclusion. The DLC pack Valhalla adds Valhalla, a remaining area within Asgard where warriors go after death. Within Valhalla are small recreations of the previous realms based on Kratos' memories, as well as areas from his homeland of Greece.

Sometime after the events of Ragnarök, Kratos receives an anonymous invitation to Valhalla. Joined by Mímir, they travel to the last remnant of Asgard and force their way through the entrance. Kratos' equipment and magical powers are suddenly stripped away and he is defeated in combat. After waking up on the shores of Valhalla, they are confronted by Freya and the Valkyrie Sigrun, who berate Kratos and Mímir for breaking Valhalla's rules, but allow him entrance. Prior to coming to Valhalla, Freya, now Queen of the Realms, invited Kratos to join her council as the new Norse God of War, but he was reluctant to wield power again after his abuse of it during his time in Greece.

After fighting his way through Valhalla, Kratos is approached by Týr, who is revealed to have been the person who sent the invitation. Týr spars with Kratos and coaxes him to open up and confront his past, but Kratos' anguish prevents him from doing so. Týr reveals that Kratos' purpose in Valhalla is to master himself to come to terms with who he used to be. Kratos then proceeds through more trials within Valhalla, facing manifestations of past foes, such as Modi and Magni, as well as appearances from the illusory head of Helios. One attempt goes wrong, which sees Sigrun violate Valhalla's rules to save Kratos and Mímir from a definitive death, thus weakening her connection to Valhalla. After several more sparring sessions, Týr helps Kratos confront a manifestation of his younger self from his time in Greece in order to let Kratos overcome his fears and self-loathing. Kratos comes to the conclusion that although his younger self was angry and cruel, he was also the one who sacrificed himself in order to release the power of hope back into humanity, proving there was always good in him. Realizing the difference between serving others and being of service, Kratos makes peace with himself and agrees to join Freya's council and be a god of hope.

Through more trials in Valhalla, Mímir reveals his romantic feelings for Sigrun. In the secret ending, Sigrun decides that instead of going through the trials to restore her connection to Valhalla, she would leave her post as a Valkyrie and travel the world alone to find her own purpose; Kratos, Mímir, Freya, and the Valkyries Gunnr and Eir see her off as Sigrun promises to eventually return to Mímir.
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