The Bleeding Tree - By DADIU
As written by https://dadiu.itch.io/the-bleeding-tree (As of 03-12-2020):
The Bleeding Tree
A downloadable game for Windows
Name your own price
The Bleeding Tree is a roguelike with a unique twist on replayability. Whenever you play, whether you win or lose, you leave behind something to find in a future run.
If you die during a run, your character becomes a ghost that will linger in that level, waiting to help you next time you come through. If you defeat the final boss, your character becomes the final boss.
And in both of these cases, you also leave behind all the powers you have collected along the way, making the ghost and boss just as powerful as you were.
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The game can be played with either keyboard and mouse, or with a controller. We recommend using a controller!
Keyboard & Mouse
WASD - Movement
Left Mouse Button - Light Attack
Right Mouse Button - Heavy Attack
Left Shift - Special
Spacebar - Dodge/Interact
ESC - Pause
Controller (Default Xbox layout)
Left analog stick - Movement
X - Light Attack
Y - Heavy Attack
B - Special
A - Dodge/Interact
Start - Pause
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The Bleeding Tree takes place in a dark forest, where, at the heart of the forest, you can find the titular Bleeding Tree. Drinking the sap of the Bleeding Tree is said to grant immense power, so adventurers are flocking to the forest, all hoping to gain that power.
You play as one of these adventurers. You pick a weapon, you give the adventurer a name, and you set off into the forest. But you quickly find that the forest is stranger and more dangerous than you had anticipated. Drinking the water in lakes and rivers grants you great powers, but it also seems to be corrupting the plants, creatures, and people in the forest.
The closer you get to the Bleeding Tree, the stronger the corruption gets, and soon your surroundings barely resemble a forest.
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The Bleeding Tree is the result of 8 weeks of development with a diverse and talented team of 18. It was created as the Graduation Game project for the 2020 DADIU course.
Our team, which we called No Input Interactive, is made up of:
Game Director:
Jonas Halver (Itch, LinkedIn)
Producer:
Mette Moffet (LinkedIn)
Art Director:
Jesper Tuan Anh Bui (Itch, LinkedIn)
Audio Designer:
Jacob B. Johannsen (Itch, Portfolio)
Narrative Director:
Melanie Kyhnæb
QA & UR Manager:
Emma Pilkington (LinkedIn)
QA & UR Assistant:
Mikki Jordan
Lead Game & Level Designer:
Anders Roed Kierkegaard
Game & Level Design:
Michael Tran (Itch, LinkedIn)
Mikki Jordan (LinkedIn)
Lead Programmer:
Marcus Thorvald Bræstrup (Itch)
Programmers:
Nicklas Parmer Simonsen (Itch, LinkedIn)
Sameer Kamble (LinkedIn)
Zaibei Li (LinkedIn)
Computer Graphics Artists:
Alexander Gjerdevik Skjøtt
Michael David Larsen (LinkedIn)
Oliver Lundt
Simon Long Fischer Hansen
William Toftegaard
More information
Published 8 hours ago
Status Released
Platforms Windows
Rating 5/5 - (1 Rating)
Authors DADIU, Jonas Halver, heduz
Genre Action
Made with Unity, Maya, Substance Painter & designer
Tags dadiu, Dark Fantasy, Hack and Slash, hotseat, Roguelike, Roguelite, Singleplayer
Average session About a half-hour
Languages Danish, English
Inputs Keyboard, Mouse, Xbox controller
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