The Bureau Xcom Declassifield Xbox 360 ( 2013 )

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The Bureau: XCOM Declassified is a 2013 tactical third-person shooter video game. It was developed by 2K Marin and published by 2K. As the eighth title in the turn-based strategy series X-COM and a narrative prequel to XCOM: Enemy Unknown, the game was released for PlayStation 3, Windows, and Xbox 360 in August 2013. Set in late 1962 at the height of the Cold War, the game's premise mainly revolves around The Bureau, the predecessor of the Extraterrestrial Combat Unit (XCOM), as they attempt to repel an alien invasion. As a tactical shooter, players can use the battle focus mode to issue commands to two other agents accompanying the protagonist, William Carter. Players can permanently lose their squad members so they must make good tactical decisions.

The game's development was protracted and troubled. Development began in 2006 and soon became a collaboration between 2K Marin and 2K Australia. Initially, the 2K Australia team wanted to create a mysterious first-person shooter with fearful alien life forms, and the player would be tasked to take photographs of them and research them in a secret government organization. However, after 2K Australia was removed from the project due to communication issues between the two studios, the Marin team decided to focus more on teamwork and tactical elements and rebranded the game as The Bureau: XCOM Declassified. The Day the Earth Stood Still and The X-Files inspired the game's artistic style while The Right Stuff inspired the game's narrative.

Revealed as XCOM in April 2010, the game was meant to be a reboot of the series; the idea was met with mixed reactions from critics. It missed several target release windows before release. The Bureau: XCOM Declassified received mixed reviews upon release, with critics praising the game's tactical elements and art style but criticizing the game's artificial intelligence, permadeath system, narrative, and gameplay. Most critics considered the game a disappointing entry into the series.

Plot
Responding to Director Faulke's summons, William Carter waits in a room at the Groom Range facility where he meets a military officer who informs him that she is to escort him to Faulke to deliver his briefcase. Carter is wary and refuses to go. A black fluid discharges from the officer's eyes; she shoots Carter and opens the case. The case emits a blinding light which incinerates the officer and stuns Carter. Moments later, Carter awakens to find his gunshot wound inexplicably healed and the case destroyed. The base comes under attack. Carter attempts to rescue Faulke as the attackers, identified as the Outsiders by bureau agents whom Carter encounters, easily slaughter the base's garrison. He eventually finds Faulke, but is too late to save J. Edgar Hoover, CIA director Frost, and General Deems (who was controlled by the aliens and killed the others). Carter escapes the Groom Range facility by tram just as Outsider devices cause the mountain to implode. He stalls the Outsider pursuit with a powerful Elerium bomb and he and Faulke flee on a Skyranger helicopter.

At the Bureau's command bunker, Faulke announces that communications worldwide are jammed and other US military bases have been destroyed in similar attacks. With no way to contact the White House and other American military leaders, Faulke formally activates the bureau which is renamed as XCOM. To counter the Outsider threat, Faulke assumes control of the country's remaining military forces while XCOM operatives planted in major cities keep the civilian populace from panicking by downplaying the attacks as safety drills.

Over the following weeks, Carter leads teams of agents across the country to retrieve important personnel, defend strategic sites, and recover what alien technology they can for research. Gradually, the bureau pieces together the Outsiders' motives: to conquer the Earth and terraform it into a new home world while simultaneously enslaving humanity. The interrogation of an Outsider infiltrator, who Carter can gradually bring over to their side via persuasion, reveals that their species is commanded by an entity known as Origin through a psionic network called Mosaic, which the Infiltrator was disconnected from. Carter's team travels through a portal to the Outsider home world using the Avenger, a flying saucer XCOM has developed. There, Carter discovers that Mosaic is powered by an enslaved Ethereal, a being of pure energy with immense psionic power. The Outsiders have been searching for a dormant Ethereal on Earth (which is what was inside Carter's briefcase) that now inhabits his body. He manages to capture Origin's Ethereal, detonates a bomb at Mosaic's entry point, and returns to Earth.







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