The Cabin Factory | キャビンファクトリー

Channel:
Subscribers:
192
Published on ● Video Link: https://www.youtube.com/watch?v=w6FWQD7-1rc



Duration: 0:00
93 views
7


Factories are fascinating places, aren't they? They churn out products, big and small, creating the legacy of industrial pioneers like Henry Ford. But this factory is... different. A quiet, unsettling silence hangs in the air, like something straight out of an SCP containment story. Where is everyone? And why does this factory produce cabins?

📚 About the Game:
The Cabin Factory is a short indie horror game where paranoia and quality control collide. Your reflexes and courage will be tested as you decide which cabins are safe... and which ones harbor unspeakable horrors . Be aware that there are variations of the cabin which are not considered to be an anomaly (in this case, press the 'CLEAR' button). An anomaly is something that moves (some are obvious and some are more subtle).

Sounds easy? Think again. Some cabins are home to something... lethal.💀 Entities lurk within, and the line between safety and terror is razor-thin. Are the cabins reflecting our fears? Are they crafted specifically for us by this eerie, SCP-like factory? Or is there something much darker going on? 🌪

In this video, we bring you a full walkthrough of The Cabin Factory, a short yet spine-chilling horror game that combines atmospheric tension with simple yet nerve-wracking mechanics. Join us as we explore these haunting, handcrafted cabins and uncover the unsettling mystery of the factory floor. Will we survive the shifts? Or will the factory claim us, too?



📺 Timestamps
The Cabin Factory - Welcome to the factory floor.
1:45 - Normal cabin – A seemingly safe start. No anomalies detected.
3:20 - Son is moving his legs – Unsettling motion in an otherwise still cabin.
4:40 - Radio news on cabin fire – Background noise. No anomalies... yet.
6:35 - Invisible dad entering the cabin – A chilling presence without a face.
8:00 - Singing daughter – She peeks from the corner of the door
9:25 - Cellar door opens – ... and the chase begins.
12:50 - Hand from below the bed – Something reaches out.
14:10 - Normal cabin – Still no anomalies
15:30 - First eight cabins passed the test – The first ending is revealed.
16:30 - First credits – But the story doesn't end here.
18:00 - There is no place like home.
19:50 - Continue your shift – Back to work.
20:15 - Stuffed animals – Unmoving. Still safe... for now.
21:15 - Father looking at you – Patience gives way to dread as he stares.
22:25 - Mother coming out of the portrait – A deadly chase begins!
23:35 - Hungry Hans achievement – A haunting moment, but not an anomaly.
24:55 - Moving mug on table – Objects begin to betray reality.
26:00 - Angry father achievement – Tension rises.
27:15 - Angry father chasing you! – Run or be caught!
28:15 - Presence of yourself – You spot... yourself, next to the dining table.
29:10 - Greta chasing you! – Another encounter to test your courage.
30:20 - Call from the emergency services – A plea for help, or something more sinister?
31:30 - Normal cabin – A temporary calm.
32:35 - Cabin fire – Flames consume. Is there an escape?
34:15 - Hans smiling from TV – A grin that chills the soul.
35:15 - Presence of yourself behind wooden pole – The factory plays tricks with reality.
35:55 - Father throwing stuff around – Chaos erupts in the cabin.
36:40 - Upside down – The room flips, but it's not an anomaly.
37:40 - Silent Greta (achievement) – A chilling yet quiet presence.
39:00 - Growing stuffed animal (frog) – A subtle but undeniable anomaly.
40:20 - Hans looking at TV – A quiet moment, but unsettling nonetheless.
41:20 - Mother looking at you from portrait – Her gaze follows.
42:05 - Normal cabin – Another calm before the storm.
43:15 - Invisible family – A phantom gathering in the cabin.
44:20 - Greta hanging from ceiling – A horrifying sight, but not an anomaly.
45:35 - Floating remote control – Objects defy gravity.
46:50 - Mother's evil smile on portrait – A sinister shift in the painting.
48:05 - Face your past: Mother – A climactic confrontation.
49:40 - Hans rocking in chair – An eerie scene of solitude.
50:45 - Family together – A moment of eerie stillness. Not an anomaly.
51:45 - Stuffed animals changing position – Finally, an undeniable anomaly.
52:45 - Hans' body being dragged – Terror deepens.
53:20 - Father looking at you (directly) – A chilling stare that cannot be ignored.
54:15 - Shattering window – The tension breaks... violently.
54:50 - Employee of the month – Your hard work is recognized. Or is it?
57:00 - Optional jumpscare (achievement: Boo!) – A final shock for the brave.
Like, comment, and subscribe if you enjoy the video! Let us know what you think is really happening in this factory. 🎥 Follow us for more walkthroughs and forgotten gems: @gameoflife8587

😳 Beware of the cabins... 🏡🔥