The Callisto Protocol by Former Dead Space Producer and the Co-Founder of Sledgehammer Games (2022)
The Callisto Protocol is an upcoming third-person survival horror game scheduled for release in 2022. The game is being developed by the studio Striking Distance, founded by Glen Schofield, who had previously co-created the Dead Space series. The game is set in the same narrative universe as PlayerUnknown's Battlegrounds, though set several centuries in its future.
The Callisto Protocol is set in the PlayerUnknown's Battlegrounds (PUBG) universe but in its far future. It takes place in 2320 at a prison colony called Black Iron located on Jupiter's moon Callisto. The player takes the role of a prisoner held at Black Iron, finding themselves in the midst of an alien invasion that appears to have been engineered by the prison's warden.
On its reveal, journalists noted several thematic and gameplay similarities to the Dead Space series. Notably, the game appears to include the same type of diegetic interface that Dead Space had used by a holographic indicator on the back of the prisoner's neck that indicating their health status and other attributes to the player.
The origins of The Callisto Protocol began with the formation of Striking Distance as a studio within PUBG Corporation in June 2019, helmed by Glen Schofield, who had previously co-created the Dead Space series. The studio was created to expand the PlayerUnknown's Battlegrounds (PUBG) universe by creating a narrative-driven game. Schofield said that when he met with PUBG Corporation where they explained their goal to expand the PUBG narrative, he had already the concept for The Callisto Protocol in mind and presented that to them and worked with them to fit his idea into their universe. Among others working on the game include Steve Papoutsis, who also co-developed the Dead Space series.
The Callisto Protocol is being designed for the newer home game consoles, the PlayStation 5 and the Xbox Series X and Series S, in addition to other platforms. Schofield stated his intent was "really trying to make the scariest game on next-gen platforms" in the same way that Dead Space had been considered on its release for the PlayStation 3 and Xbox 360. He stated that the game will take advantage of new lighting techniques and 3d audio systems that the new consoles, as well as haptic feedback that the PlayStation 5's DualSense controller offers, to create deep immersion for the player in the game.
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