The Cathedral Of The Deep Graveyard - Let's Play Dark Souls 3 Blind (PS4) - Part 31
The dead rise from their graves in the Cathedral of the Deep graveyard, and Atlas quickly learns not to let them touch his flesh...
RiggyRob and Pimmsy venture into the unknown kingdom of Lothric in their blind playthrough of Dark Souls III! Dark Souls III is an action RPG (role-playing game) developed by FromSoftware and published by Bandai Namco Entertainment for PS4, Xbox One and PC. It is the fourth instalment in the Souls series after Demon Souls, Dark Souls, and Dark Souls II. It was published worldwide in April 2016.
Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including bows, explosives like fire bombs, greatswords, and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. Each attack has two different styles, with one of them being a standard attack, while the other is slightly more powerful and can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, known as "focus points" (FP). When performing spells, the players' focus points are consumed and decreased. There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players' movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but were created larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements, like the previous games in the series.
►Dark Souls III playlist: https://www.youtube.com/playlist?list=PLnhwVsYSH1o1jW-5r-UfCbFz4VcQalzj5
►Watch our Dark Souls II boss series, RiggyRob vs. Dark Souls II Scholar of the First Sin here: https://www.youtube.com/watch?v=NwPtSkiDmE0&list=PLnhwVsYSH1o220tYgbvVwwkDNMCTrHt0C&index=1
►Watch our Bloodborne boss series, Pimmsy vs. Bloodborne, here: https://www.youtube.com/watch?v=G2zDfW2BW0I&index=1&list=PLnhwVsYSH1o0Vqa_ZU4OdR147V9DktkSP
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Intro/outro music: Thump by bignic - http://bignic.bandcamp.com/album/zombies & Grimm's Theme by Yoshito Hirano (Advance Wars Dual Strike)
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