"The Choir of Disappointment" - PART 2 - Link's Crossbow Training

"The Choir of Disappointment" - PART 2 - Link's Crossbow Training

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Duration: 17:02
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Link's Crossbow Training is a shooting video game developed and published by Nintendo for the Wii video game console. It was bundled with the Wii Zapper peripheral and was the first title to use it. The game was released in North America in November 2007, in Europe and Australia in December 2007, and in Japan in May 2008. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects.

Link's Crossbow Training is set in a world in the style of The Legend of Zelda: Twilight Princess, and in the game the player assumes the role of the protagonist of The Legend of Zelda series, Link. To perfect Link's crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies. After every level, the player gets a medal depending upon their score. The types of medals range from bronze to platinum.

Link's Crossbow Training features 9 playable levels, and the goal in each is to achieve the highest score possible within the time limit. These levels are divided into three main gameplay styles.

In Target Shooting levels, players fire their crossbow at targets, which start stationary, but move as the difficulty increases in later levels. Hitting the center of the bullseye earns more points, and the points earned multiplies if the player hits subsequent targets without missing. In Defender levels, players remain stationary, while retaining the ability to shoot and aim through 360°. Here, Link must fight off hordes of enemies, including Stalfos in a desert-themed level, and defending a wagon from boar-riding Bokoblins. If Link takes damage the player's score will decrease. In Ranger levels, the player assumes complete control over Link (via the control stick on the Nunchuk), in levels including a siege on an enemy encampment, and fighting through a forest.
In some levels, Link battles bosses, most of them having weak spots that the player must hit. Link's Crossbow Training has a multiplayer mode, where players take turns competing for the highest score.

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Tags:
let's play
playthrough
the d-pad
nintendo
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zelda
the legend of zelda
the legendary let's play
a terrible fate
link's crossbow training
twilight princess