The Chronicles of Riddick: Escape from Butcher Bay 100% Walkthrough (Hard) 03 RIOT
I complete the game on the hardest difficulty, while completing all side quests and collecting all packs of smokes.
You can find full walkthrough playlist here: https://www.youtube.com/playlist?list=PL61FH1Fo4C7FlYJoKGfUSAU_YvKPivsv8
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►►► BASIC INFO ◄◄◄
Game: The Chronicles of Riddick: Escape from Butcher Bay (2004)
Developed by: Starbreeze Studios
Published by: Vivendi Universal Games
Difficulty: Hard (hardest)
Video Quality: 1440p/60 FPS
The game is played on highest graphic settings.
I'm going to...
◘ Complete the game on the hardest difficulty
◘ Pick up all collectibles (Packs of Smokes)
◘ Complete all side quests
►►► EPISODE 03: RIOT ◄◄◄
► PACKS OF SMOKES
00:58 Pack 12
09:43 Pack 13
12:34 Pack 27
►►► GAME DETAILS ◄◄◄
The Chronicles of Riddick: Escape from Butcher Bay is a first-person action and stealth video game developed by Starbreeze Studios and published by Vivendi Universal Games. Released for the Xbox and Windows in 2004, the game is a tie-in prequel to the futuristic science fiction film The Chronicles of Riddick. Actor Vin Diesel—who was involved in the game's development—reprises his role as that film's protagonist, Richard B. Riddick.
The game follows Riddick, the anti-hero of the two films Pitch Black and The Chronicles of Riddick, as he attempts to escape from a maximum-security prison called Butcher Bay. Escape from Butcher Bay's designers focused on exploring Riddick's character in a prison break setting to differentiate the game from the film. The game's influences include the film Escape from Alcatraz, and video games such as Half-Life and Tom Clancy's Splinter Cell.
In Escape from Butcher Bay, the player takes the role of Richard B. Riddick and attempts to break out of Butcher Bay prison. The game incorporates elements from video game genres such as first-person shooter, adventure and stealth, and is played primarily from a first-person perspective, though the camera switches to a third-person perspective during certain scenes. Unlike many first-person shooters, the game contains no head-up display; on-screen cues are limited to flashes when a new weapon is selected, and small, white boxes that display the player character's health when damage is taken. Health can be replenished in designated areas throughout the game. By finding cigarette packs hidden in levels, the player can unlock concept art and video files.
The player may interact with and receive quests from the prison's residents, and earns information, tools and other rewards by completing quests. Violent conflict often occurs between the player, inmates and prison guards. The player attacks with Riddick's bare hands, or with improvised weapons such as shivs and clubs. Combos are created by stringing together punches. A DNA-scanning security system initially prevents Riddick from using firearms, but a limited arsenal later becomes available.
A "stealth mode" is activated when the player character crouches, allowing the player to move silently and tinting the edges of the screen blue when the player is hidden. While in stealth mode, the player can drag bodies out of sight and hide from enemies. The mode grants attacks that quickly kill enemies; the player may drop on enemies from above, or execute them from behind. During the game, Riddick acquires eyeshine, allowing him to see in the dark but temporarily blinding him if used in brightly lit areas.
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