The COMPLETE Guide to Reference for Feature Animation
Everything you need to know for filming and editing reference for your animation, in both a production setting for Feature, Games, TV and VFX, as well as for your personal shots.
3D, 2D, Maya, Blender - this workflow doesn't require any particular software (well, except DaVinci, but that's free), and can be used for animation in general.
I decided to spend some time editing together 2 streams I did on Reference, so this is over 3 hours of me blabbering on edited down to a format that hopefully makes sense. Its still pretty long though, so feel free to use the chapters to skip around!
Let me know if there's other things you want to see and I'll get to work on a video/stream!
Chapters:
Intro - 00:00
Why do Ref? - 00:59
Tips for Successful Ref - 03:24
Workflow (Acting) - 06:24
Workflow (Body Mechanics) - 07:51
Bookends/Islands (Keys/Extremes) - 08:30
Stylised vs Realistic - 11:06
Filming Workflow (Acting) - 13:31
Editing Workflow (Acting) - 15:58
Filming Workflow (Body Mechanics) - 24:17
Editing Workflow (Body Mechanics) - 25:48
How to Choose your Key Poses (Acting) - 28:38
How to Choose your Extremes (Body Mechs) - 32:07
Bonus Tips & Conclusion - 35:49
Now with Hindi, Spanish and French subtitles!
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