The Dark Ones | Spooktober Community Mapping Project | Part 15
I know that the UAC architect is horrible at putting emergency lights, but I didn't realize the same problem could be said for the deep ones' own. Here I was expecting unnatural lights and mystical fog, and what I got was more darkness and some torches.
Note to self: Invest in latest long lasting light amp technology in case of disasters involving severe darkness.
Mods Used:
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Spooktober CMP: https://forum.zdoom.org/viewtopic.php?f=42&t=62163
NCHUD: https://forum.zdoom.org/viewtopic.php?f=19&t=33079
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509