The Darkest Dungeon (p17)
Same way I lost someone in my earlier patch games... Really a huge reason I dislike the game, but hopefully they'll fix it at some point.
Basically the issue here is how dodge and accuracy work, plus other things. Firstly, you can go up above 100 accuracy. The issue with this is the more accuracy you have, it starts eating away at dodge. This becomes a huge issue since you really don't get all that much dodge to begin with and enemies have no real clarity on what kind of accuracy they have. They never tend to miss, so they are voided of the 10% rule the player has on missing. There really isn't any reason for misses to exist or have a fixed rate after getting past 100. The game should just make items that help decrease dodge or something, not be lazy like this.
The next issue is guard was used, which is supposed to bring the damage to the Man at arms. This obviously didn't happen and makes the move rather useless in most cases. I'm guessing it's a bug, but come on, you're supposed to do some testing. We're supposed to find odd bugs that are outta place, not something that should have been caught out in 5 seconds. This wastes my Man at arms turn, for possible damage or buffing the party for speed and dodge, which probably wouldn't help considering.
This game has a lot of promise, but really needs plenty of help mechanical wise.
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Other Statistics
Darkest Dungeon Statistics For Mikasota
At present, Mikasota has 151 views spread across 23 videos for Darkest Dungeon, with the game making up over 1 day of published video on his channel. This is 2.43% of the total watchable video for Darkest Dungeon on Mikasota's YouTube channel.