The DeanBeat 10 wildly inaccurate and predictable predictions for gaming in 2018

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The DeanBeat 10 wildly inaccurate and predictable predictions for gaming in 2018.
The ritual has arrived again. It’s time for me to make wildly inaccurate predictions about the future of games. This is always embarrassing for me, but I’m hoping that one of these years it will sharpen my thinking.

I’ve written more than 15,000 stories for VentureBeat over nearly 10 years, mostly based on what other people think about the future of tech and games. But once a year, I try to absorb some of that thinking and go out on the limb with my own predictions. This year, in the comfort of my home, I prefer the safe and the predictable. I can tolerate the process of thinking things through about once a year.

As the game industry crosses $116 billion in revenue, I figure somebody ought to be able to make a bundle by making good predictions. That’s not likely to be me, but I have fun pretending to be a seer anyway. First, I’ll give myself grades for last year’s predictions, and then I’ll make 10 new ones.

Above: It’s real.




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The DeanBeat 10 wildly inaccurate and predictable predictions for gaming in 2018