The Dig (Pc/Dos) Walkthrough No Commentary

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Published on ● Video Link: https://www.youtube.com/watch?v=bAL4TFilkvM



Game:
The Dig (1995)
Category:
Walkthrough
Duration: 4:13:28
205 views
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The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers. Like other LucasArts adventure games, it uses the SCUMM video game engine. It also features a full voice-acting cast, including notable voice actors Robert Patrick and Steve Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional movies, with the latter created by Industrial Light & Magic.

The game is inspired by an idea originally created for Steven Spielberg's Amazing Stories series. Unlike other LucasArts adventure games, which typically included a good deal of humor, The Dig took a somber approach to its science fiction motif. In the game, the player takes the role of Commander Boston Low, part of a five-man team planting explosives on an asteroid in order to avert its collision course with Earth. Discovering the asteroid is hollow, Low and two of his team are suddenly transported to a long-abandoned complex, filled with advanced technology, on a strange alien world. Low and his companions must utilize xenoarchaeology to learn how the technology works, discover the fate of the alien race that built it, and solve other mysteries to find a way to return home.

The Dig received mixed, but mostly positive reviews, with critics primarily praising its atmosphere and soundtrack. Multiple reviewers said the game's puzzles were too difficult, and other aspects of the game, such as its graphics, voice acting, and dialogue, received mixed receptions. A novelization of the game was written by science fiction author Alan Dean Foster in conjunction with the game's development.The Dig is a point-and-click adventure game, where the player, as Commander Boston Low, uses the mouse cursor to point to people, objects, and other parts of the environment to look at or interact with them, collect and use items in their inventory, and talk to non-player characters. The game runs on the SCUMM game engine, and was the eleventh LucasArts game to do so.[3] A minigame can be found on the communicator menu, consisting of "Asteroid Lander", a Lunar Lander like game.[4] During development, there were plans to include role-playing game elements, but these were scrapped before the game's release.[5]







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