Metro Exodus (PS4) Walkthrough No Commentary

Metro Exodus (PS4) Walkthrough No Commentary

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Metro: Exodus
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Walkthrough
Duration: 11:23:20
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Metro Exodus (Russian: Метро: Исход) is the third part in the Metro video game series, set after the events of Metro: Last Light and Metro 2035. It follows the adventures of Artyom, who returns to reprise his role as the protagonist of the game.Like with the previous games, Dmitry Glukhovsky worked on the scenario of Exodus. The heavily modified steam locomotive used by the main characters is known as the Aurora. Not all of Artyom's comrades will survive the journey, as 4A promises decisions with consequences as part of a gripping storyline with massive replayability.

Since Exodus is set after the events of Metro Last Light (in the year 2035), Artyom is still the protagonist and his partner Anna (Miller's daughter) plays a part in the game's plot as a member of Aurora's crew - the best sniper in the Spartan Order, she is Artyom's advisor and provides support on missions outside of the Aurora. Some of the events of the third book are canon, in one form or another, in the video game continuity as well, so Artyom and Anna are now a married couple.They have fled from the metro, leaving Moscow entirely, on a journey to find a new home. The Aurora travels across the country using the Trans-Siberian Railway. In the game we can explore vast stretches of the Russian wilderness, where the air is breathable without the use of filters and the soil may be fertile in some areas; this confirms information already presented to the reader in the Universe of Metro 2033 book series.

In an interview with the developers, it was confirmed that the Redemption ending of the previous game is canon. Metro Exodus follows on from this, where Artyom has gathered a group of survivors to leave the metro and embark on a journey. Anna and Miller are some of the familiar returning characters, but there are more. Some of the new characters include: Alyosha, Duke, Tokarev, and Yermak - among others. The Moscow Metro's bullet economy does not apply outside of the city, but scavenging is still just as if not more important than it was before.

The game's canon seems to depart from the books in how it presents the character of Miller, who is either a very different character to what he is like in Metro 2035 or has had a huge change of heart.Much like previous games in the Metro series, Exodus is a first-person shooter with survival horror and stealth elements - however, it is not quite the same formula, as the experience has been greatly expanded and built upon for even more variation and non-linearity. Since the core teams at both studios have experience from working on S.T.A.L.K.E.R.: Shadow of Chernobyl, their idea was to combine the mostly linear gameplay of the Metro franchise with the more open-ended nature of Stalker. 4A Games creative director Andriy "Prof" Prokhorov described Metro Exodus’ structure as almost like an accordion, with every level shrinking or expanding depending on what the story calls for.herefore Exodus consists of two large sandbox areas tied together by linear or semi-open world areas. The developers refer to this as "Sandbox Survival", highlighting the fact that it is not a fully open world title. The largest areas of Metro: Last Light capped out at 200x100 metres, while the regions of Metro Exodus stretch to 2 square kilometres. Exodus includes a full weather system with a dynamic day/night cycle (Artyom can rest in Hideouts to pass time).

CustomisationEdit
Players can customise almost every aspect of Artyom's loadout, including:

Two main weapons and either the Tikhar or the Helsing
Helmet and gas mask
Bracer
Plate carrier
Electronic equipment
The player can customise Artyom's wristband with indicators (the nixie watch from Last Light is back as part of this), while the firearms utilised in the game can be modified in five different areas: scopes, barrels, magazines, attachments, and stocks. Artyom can strip the attachments off of the weaponry he finds on his fallen enemies to later apply to his own guns. Armor upgrades are less common and are found in certain set spots. The notable exception to this is the Tihar, in which all upgrades are given to the player by Tokarev or, in one instance, Miller.This system makes extensive use of the new scavenging system present in Metro: Exodus. Two new resources have been added to the game: materials and chemicals. Materials are used for such items as repairing the gas mask or creating throwing knives. This extensive scavenging/crafting system has been put in place to replace the bullet economy of the previous games, which does not apply outside of Moscow.