The Elder Scrolls IV Oblivion fully rendered in Unreal Engine 5
Greetings !
I'm proud to present you my nearly two-month work to fully render Oblivion in Unreal Engine 5.3.
This was possible thanks to a C++ plugin I specifically developed to parse ESM files.
A lot of research was done to understand the format with the help of The Unofficial Elder Scrolls pages (https://en.uesp.net/wiki/Main_Page).
Therefore, Landscape and Asset placement are 100% accurate.
Only foliage is custom because the old Speedtree SPT format is no longer supported and no conversion tools exist to my knowledge.
Technically speaking, Landscape is rendered using Procedural Meshes with layer painted textures as specified by the ESM and all assets are Nanite.
Assets and textures are all from the original game (except foliage).
Grass is missing as I lack the knowledge on how to place it correctly.
Lighting is ensured by Ultra Dynamic Sky (https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky).
On my Intel I5 12400 with 64Gb RAM and a RTX 3060, FPS averages around 60 in 1080p.
If you want more information on my work and grab a playable demo, please join my Discord :
https://discord.gg/Udab2K5a5X
The C++ plugin will be available for sale soon (without any TES assets) at a reasonable price.
And documentation is now available here :
https://docs.google.com/document/d/1okQ_86jzrhtmSF-KYEZlPJqTKD8RJJ00jJL14tlaaOE/edit?usp=sharing
I hope you enjoyed this video.
Cheers !
Greg
PS : My plugin also works with Skyrim ;)
PS2 : Latest demo now has grass and flora ! Get it on my Discord :)
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